Story Alright, we told you that Sword of Vengeance wasn't the videogame version of Ridley Scott's Gladiator, and it isn't - but after reading the plot devices that serve as your character's motivation you may feel that that topic is up for debate. For gamers searching for a quick fix along the lines of something like kill.zone or Time Crisis 3, this could be exactly what they're looking for. In all truthfulness it's an uncomplicated romp through an alternate Roman history that, while a tad on the flawed side, turns out to be just as much fun as it is familiar. Similarities aside, Sword of Vengeance is neither a remake of the Oscar-winning motion picture or the brainy strategy RPG that we saw in Gladius. Why would they want to go for yet another gladiatorial adventure when they had one already just last week? The answer, quite simply, is because it's pretty darned good. To say that consumers may find themselves in a state of confusion and weariness is an understatement. It was instead burdened by the strikingly similar theme and storyline to the aforementioned Russell Crowe vehicle in addition to the fact that it sees release less than a week after that of LucasArts' own analogous title, Gladius.
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